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Hey there! Have you ever heard of cantrips? They’re a great way to use bonus actions in Dungeons and Dragons. Basically, cantrips are spells that don’t require any components or preparation - they can be cast as soon as you have the spell slot available. Plus, they don’t take up any of your action economy - meaning you can cast them without using up your action for the turn. Pretty cool, right? So if you’re looking for a way to get more out of your bonus actions in D&D, cantrips are definitely worth checking out!

Do Any Cantrips Use Bonus Actions? [Solved]

Well, there’s no shortage of Cantrips in Hyperlanes. Take this one, for instance: a ranged Help action that you can cast as a bonus action to give your ally a boost. Pretty cool, right?

  1. Bonus Actions: Cantrips are spells that can be cast as a bonus action, allowing you to take two actions in one turn. This makes them incredibly powerful and versatile, allowing you to quickly cast multiple spells in a single turn.

  2. Versatility: Cantrips are incredibly versatile, as they can be used for both offensive and defensive purposes. They can be used to damage enemies, heal allies, or even provide utility effects such as creating light or teleporting short distances.

  3. Low Cost: Cantrips require no material components and have no cost associated with them other than the spell slot used to cast them. This makes them an excellent choice for low-level characters who may not have access to more expensive spells or items yet.

  4. No Concentration Required: Unlike many other spells, cantrips do not require concentration and can be maintained indefinitely until dispelled or dismissed by the caster at any time without penalty or cost of resources.

Cantrips are awesome ‘cause they let you use bonus actions! It’s like getting a freebie - you can cast a spell and still have your action for something else. Plus, they’re super convenient; no need to worry about preparing them ahead of time. So go ahead and take advantage of those bonus actions!